Introduction to Kalistani Politics

This is intened to be a guide for newcomers to Kalistan, to help them understand how the country works and what rules it has that might not be immidiately obvious. This is an explanation of Kalistani political traditions, not of the rules of the game itself, which is explained in the game's FAQ.

Government Type
Kalistan is currently a Federal Republic. When Kalistan is a federal republic its head of state is the President, its head of government is the Chancellor, and its legislature the Parliament.

Kalistan has been known historically to be an Imperial Republic. In Kalistan an imperial republic means that the Head of State is the Emperor (alteratively Floob), who is still elected, but must be a member of the House Ananto. The Head of Government becomes the Prime Minister, and the legislature the Imperial Parliament. It is unclear if this will happen any time soon, but it may.

Since Kalistan's founding it has held elections every three years.

Geography
Kalistan's regions are called provinces, and are all located on Seleya except for Ananto. Ananto is home to the capital, Kaliburg, and is the most populous, wealthy, and powerful of the provinces. Suldanor is similar to Ananto. Both Ananto and Suldanor are usually leftist, however this varies a lot. Odufaray, Neveras, and Vrassa are much less populous and are assumed to be rural, mountains, and arid. They generally vote for conservative or libertarian parties.

Culture
Kalistan currently has an active drug culture, as well as a large industry made of drug and wine cultivation. Kalistan's leading church is the highly conservative Church of Kalistan. Kalistan has an official language other than English, Anantonese (as well as numerous others that never seem to come up: Languages of Kalistan), and a royal family, the Ananto family.

Presidential Powers
Under the current laws, the President does not actually have any power other than that to vocalize. He can hand down executive decisions, but it is up to the cabinet to enforce them, and he does not chair the cabinet. Traditionally he was the only person who could appoint a cabinet, but that is no longer true.

Laws Effecting Parliament
These laws don't have any in game effect, but were passed by amendments which were resolutions, i.e. had no articles but were still laws. The game has no method of enforcing or reacting to these laws, but as a party you should still observe them.

Conflict Law
For Kalistan to enter an RP which involves violent conflict, all the parties in parliament must unanimously approve a resolution to do so. This includes RPing wars with other countries, RPing civil wars, or even RPing widespread civil unrest. The resolution should explain what is being proposed (e.g. war with Gaduridos). Note that this is different from an actual declaration of war, because this resolution is to confirm whether or not the players want to take part in the war, not whether or not their parties do.

Bill Descriptions Law
It is illegal to propose a bill without giving it a real description. This is enforced by the other parties voting against the bill regardless of its contents. You should follow this rule by both giving descriptions and by objecting when someone else doesn't.

Censure Law
Though this law has never been used, it is legal for a party to be censured by the parliament. Censure requires a 2/3s vote of the parliament to pass, and once in effect means that the party in question is "banned from legislatial duties for a real life week." Because that cannot itself be enforced, the party is encouraged to take a hiatus for a week, and will be ignored by the other parties.

Treaty Limit Law
No party in control of foreign affairs in the cabinet can propose ratification of more than five treaties per election cycle.

Ministry of Finance Law
Even though anyone can technically propose a taxing or spending bill, those powers are reserved for the party that controls of the Ministry of Finance in the cabinet. This applies to bills that are proposed from the cabinet menu, not sales and corporate tax bills. This law is enforced the same as the Bill Descriptions Law.

International Relations
Kalistan does not like Gaduridos in addition to fighting a number of wars against them, the island of Vintalli is home to people who are ethnically the same as many Kalistanis and different from Gaduris, as well as a historical possession of Kalistan. This leads to easy conflicts with Gaduridos.

In 2370, about a million wealthy conservatives from Kalistan migrated to Gishoto. While this emmigration could hypothetically led to animosity between the two countries, Kalistan currently pursues a policy of ignoring Gishoto because of this (the process of emmigration was very unpleasant).

Kalistanis do not like Deltaria. At all. Deltaria is generally avoided whenever possible, and refered to in very negative tones in private. But because Kalistan is afraid of Deltaria, the relationship remains one of mutual loathing and not open conflict. Kalistan is similarly afraid but passive towards Deltaria Nova.

Kalistan has been known to fight wars against Lodamon, but relations have been smooth for many years.

Kalistan was a member of the Defense Entente with Dorvik and Hobrazia, however this has decayed over the centuries. Kalistan has also historically gotten along well with Seleucia.