Mordusia

The Mordusian Federal Republic is located in the southern hemisphere on the continent Seleya. It is bordered by Aldegar in the north, Saridan in the west, Alduria in the south and Rildanor in the east. Mordusia has a population of 223,121,642.

Linguistically, Mordusia used to be a billingual nation, With English and Spanish being spoken by it's inhabitants, except for a French-speaking minority in its southern provinces, a Dutch-speaking minority on the eastern seaboard and languages spoken by immigrants. Nowadays however, Spanish has all but died out, being replaced by English everywhere. The capital of the Federal Republic, Ostgrad, has an estimated twenty one million inhabitants (metropolitan area).

It has access to the Schismatic Sea in the east and the Sea of Lost Souls in the west. Mordusia was previously neutral but now maintains strong links with states across the globe.

History
see History of Mordusia

Government and Politics
Mordusia has a unicameral parliament known as the Federal Assembly, which is elected every two and a half years. The Assembly has 195 seats. See Parties of Mordusia and Mordusian Heads of State.

Recently, the parties supporting market regulation have been marginalized by not only the electoral policies, but the Mordusian people themselves (see the Economics section for more detail into that facet of policy). However, the social liberalism of the Mordusian Austrian Union and the Progressive Party appeals to a rising number of Mordusians. This is not to say, though, that everyone is sold. The Federal Republican Party, while allied with the MAU on the economic front, is often in dispute with the Austrians over social policy, and provides social conservatives a party to stand behind, while still supporting the free market.

Geography and Climate
Because of Mordusia's long coast line, population density in those areas is very high. Most of the cities are located along the shore. Further inland lies the central plateau. This is a smooth, slowly rising area that has many fertile valleys and is irrigated by many waterways. The border between the Province of Sammodra and the Provinces of Hosamia and Talasor forms the highest area in the Republic, and quite rugged.

The climate is very mild and constant. Average temperature in July is 18° C (64 °F), and 24 °C (75 °F) in January.

States
Mordusia is divided into five state: Hosamia, Sayoon, Sammodra, Adubura and Talasor; each with their own cultural identities.

Sammodra
In the early days of Mordusia, when the kingdom of Sammodra had just been conquered, dra had a large hispanic population. Noadays, that population has become all but extinct in Sammodra, instead, the state hostes on of the largets ercentages of Mordusian Anglo-Saxons of any state, as 97% of the population is of that ethnicity. Under the monarchy,Sammodra's captal used to be Bayonne, but again, the old ways have all but phased out now.

Instead, a new, glorious and huge capital has risen, New Ardommas, coast of the Sea of Lost Souls, is truly a gran city. Its development can be closely tied to that of the Federal Republican Party. Indeed, Sammodra is a conservative religious province whose undying support for the free market has made New Ardommas one of the largestcties in Mordusia. Towering over all else in the center of the Corecitof New Ardommas stands the Colt Tower, official head quarters of the FRP and named after John Colt, founder of the party.

New Ardommas' huge metropolitan area spawns acoos five distinct zones. With the head quarters of all of Sammodras' corporations and the Colt Tower at its center, the Core City is the jewel of New rdommas. There, polution is non extant and a magnificent view on the bay can be enjoyed from the top of the sky scrapers. The inner city, while being slightly less exclusive, still is beautifull hosting large uper class resdenal areas. The Middle City is where most of New Ardommas' middle clas lives, no overly luxurious, but far from poor. The outsirts othe city and New Ardommas adjacent ae where the untold hundreds upon hundreds of factories are located. Steel factories, oil refineries, weapons manufacturers. This is where a large part o Mordusia's heavy industry is situated. Here the poor live in squalor next to miles of super highways and in an omni-present smog of heavy polution.

Clann is very similar to New Ardommas, save the fact that there is no equivlent to the glistening Core ity of NA. Indeed, Clann's finial district is situated right next to the city's factories,hich are almost as numerous as NA's. Finlindt fits the Sammodra description of a gray city. Devoid of NA's and Clann's factories, Finldnt hostes the state's banks, and there are lots of them. Banks and insurance companies seem to cover the city. Actually, the financial sector represents some 80% of all the city's businesses. Bayonne is one of Sammodra's smaller cities, and a pleast one for sure. The old capital under the kingdom, it is now largely touristic.

Demographics
There is a Grand Ethnicity and Religion Census (GERC) in Mordusia every ten years which gathers information about the ethnic and religious background of all citizens.

The GERC of 2624 gives the most recent facts.

Facts about Ethnicity


 * Mordusian: 88.8% (198,132,018)
 * French: 5.4% (12,642,568)
 * Dutch: 3.4% (7.586.135)
 * Immigrant: 2.4% (5,354,919)

Facts about Religion


 * Christian: 76%
 * Muslim: 4%
 * Jewish: 5%
 * Buddhist/Taoist: <o.5%
 * Nonreligious: 15%

For more detailed information about ethnicities and religions in Mordusia, visit the GERC 2624 page.

Social Life
(Under construction - to contain details of festivals, annual National Day, sporting events and more)

Economy
Throughout most of the history of Mordusia, economic regulation -- and sometimes pure socialism -- permeated government policy, to the point where it was unthinkable to suggest any other alternative.

However, in recent history, dregulatory trends rose to prominence. 2570 proved to be a pivotal year for the rise of capitalism, with the Federalist and Constitution parties rising to the forefront of Mordusian politics. The final nail in the socialist coffin came in 2583, with the rise of the Mordusian Austrian Union and the Federal Republican Party. The Federal Republicans, the Austrian Union, and the Constitutionalists formed the Mordusian Captalist Front, sealing the fate of the economy until the present day.

With the demise of the Constitution Party, though, the "moderate" voice of the MCF was eliminated, and the MCF was able to fully control the Federal Assembly, implementing a near perfect free-market system. The stranglehold on power of the Mordusian Austrian Union has seen what amounts to the near complete elimination of the government in the marketplace, up to and including the complete elimination of the personal and corporate income tax. Currently, the FRP and ARP, both devout capitalis parties ensure that that market regulation is kept very low.

Diplomacy
While Mordusia, in the past, involved itself in more than its fair share of wars and conflicts, the rising trend in Mordusian politics is maintaining a strict neutrality in global conflicts. In both efforts to promote peace, as well as maintain Mordusian sovereignty, the Federal Assembly adopted a strict noninternventionist policy, holding true to the statements of "trade with all, alliance with none."

Recently, it has been ruled unconstiutional for the Federal Assembly to ratify any treaty that mandates certain legislaiton, would force Mordusia into war, or would in any way impede the legitimacy to act within the powers granted by the constitution to the government in any way.

Terrorist Organizations
The Mordusian government keeps track of certain organizations it labels as terrorist. The qualifiers for this list are varied, including calls for armed force for the purpose of a political or religious goal not sanctioned by the people of which it is being applied:

-Justice for Ahmed and Khaled (JAK)

-Allah's Eight (A8)

-Islamic Jihad

-Human Rights' obsrvers

-Terran Islamic League

-Holy Knights of Allah

Intelligence and Counterterrorism Agencies
In addition of the Mordusian military, the country has a number of intelligence and security agencies:

External Security: SOCOM, Special Opperatins Command - counter terrorism and intellignece abroad (department of defence) FCCA, Foreign Counterintelligence and Counterterrorism Agency - civilian counter intelligence (department of defence)

Internal Security: DISS, Domestic Intelligence and Security Service - civilian domestic counter terrorism and intelligence (department of interior) MCA, Military Counterintelligence Agency - same as DISS instead military (department of defence)

Military
see Armed Forces of Mordusia